"use strict";
cc._RF.push(module, '9ec58dZOABO4o3tqqqnk87p', 'comFirstPlayerProtect');
// scripts/engines/components/comFirstPlayerProtect.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var gameEngine_1 = require("../gameEngine");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property, menu = _a.menu;
var comFirstPlayerProtect = /** @class */ (function (_super) {
    __extends(comFirstPlayerProtect, _super);
    function comFirstPlayerProtect() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        //
        _this.nodes = [];
        return _this;
    }
    comFirstPlayerProtect.prototype.onLoad = function () {
        gameEngine_1.default.on('addFirstPlayerNode', this.addFirstPlayerNode.bind(this));
        //
        this.schedule(this.updateShowNodes.bind(this), 1);
        this.updateShowNodes();
    };
    comFirstPlayerProtect.prototype.addFirstPlayerNode = function (node) {
        this.nodes.push(node);
    };
    comFirstPlayerProtect.prototype.updateShowNodes = function () {
        var show = !gameEngine_1.default.getServices().userSrv.isFirstPlayerTimeIn();
        for (var _i = 0, _a = this.nodes; _i < _a.length; _i++) {
            var node = _a[_i];
            if (node && node.isValid) {
                node.active = show;
            }
        }
    };
    __decorate([
        property({ type: [cc.Node], tooltip: '需要动态隐藏显示的节点拖拽至此，动态加入的节点可通过事件<addFirstPlayerNode>来添加' })
    ], comFirstPlayerProtect.prototype, "nodes", void 0);
    comFirstPlayerProtect = __decorate([
        ccclass,
        menu("框架组件/新手保护")
    ], comFirstPlayerProtect);
    return comFirstPlayerProtect;
}(cc.Component));
exports.default = comFirstPlayerProtect;

cc._RF.pop();